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Quake enemies
Quake enemies











Its main attack is its jump, when it hits (and it's fast enough), it inflicts 11–20 damage. They are easily killed with thunderbolt and the super nailgun, however.Īlso called a tarbaby, this small blob will jump around once it's alerted. Its thick carapace and fur make it resistant to damage - it hardly flinches to most attacks, and only takes half damage from rockets, grenades or other explosions (even on a direct hit). This beam is dodged either by being too far away, or by hiding behind an obstacle. If you are too far away, it will try throwing a lightning beam, which inflicts 30 damage.

#Quake enemies full

It will always attempt a smash if it's at full health. It can swing its claw for 1–60 damage (average 30), or try a slightly slower overhead smash for 1–120 damage (average 60). After firing, it may either move forward, or slide left/right. It fires its missiles in pairs, each inflicting 9 damage. Make a note of this if you are scouring a map for all kills.Ī flying monster with an appearance of a ghost. Therefore in maps with Rotfish, you will always be missing a number of kills equal to the number of Rotfish in the map. Note: Rotfish are counted twice in the number of total monsters, but only once per kill. As such, it is a minor nuisance to speedrunners. When this monster dies, it's corpse blocks movement longer than other monsters, and won't gib. While the rotfish always recoils in pain to any injury, it doesn't have enough health or damage to be exploitable. It nibbles for 1–6 damage, spread under the Poisson distribution. Its melee attack is the chainsaw, which inflicts 35–49 damage damage is done in increments of 5–7.Ī large piranha, with 25 health. Occasionally fires a grenade which splashes for 40 damage. It can swing its sword for 12–18 damage, or charge for 20–30 damage damage is done in increments of 4–6 for each step of the swing.įat, and makes a distinctive sound when it spots the player. It normally fires one shot, but can refire a second one.Ī monster with a sword and suit of armor. Even though it has an instant-hit weapon, it's not too good at keeping track of the player running will cause shots to be slightly behind the player. 30 health.įires its shotgun, that inflicts up to 16 damage from its four pellets. 300 Health.Īt melee range, it can claw for 11–15 damage, but usually makes leap attacks that inflict 41–50 damage.Ī basic soldier with a shotgun. This appears similar in shape to Pinky from Doom, and is generally known for jumping around. The attacks are directed only to the current position with no leadahead.

quake enemies quake enemies

The laser inflicts 15 damage per shot, and the enforcer usually fires shots in pairs. It can fire a volley of 6 shots, each inflicting 9 damage.Ī solder wearing heavier armor and armed with a laser cannon. Its melee attack inflicts either 24–36 damage or 20–30 damage damage is done in increments of 4–6 for each step of the swing. The data may have slight differences compared to the information presented in-game due to minor rounding variations.A semi-large monster with a sword and armour suit.

  • Note: The table above has been generated based off of skill growth information presented in-game.
  • Can be improved with Disastrous Quake Upgrade.
  • This skill consumes 1 Clear Cube Fragment.
  • Hold down the key after casting this skill to skip the dash and immediately strike the ground. The ground explodes, inflicting great Physical damage on enemies in a wide area.Įnemies hit by you while you charge are pushed away. Laces his sword with explosives, dashes forward, and strikes the ground with it.











    Quake enemies