

(For those who disagree, the Classic Controller is supported.) Instead of tilting the playing field with an analog stick, you instead hold the Wiimote sideways and tilt that, as if you're holding the level in your hand. The tutorial is now separate from the main game, and there is an additional Playground mode where you can test the different items in the game.'Meltdown' also already had the controls down, but the benefits the Wiimote brings are obvious before you even turn it on. Shove: aim the mercury for the center spot of the target, just like curling.Īll the party games can be played in multiplayer over Wi-Fi on the PSP.Rodeo: tilt the playing area to keep the mercury on the field, while a fan tries to knock you off.Race: guide mercury around speedy track with boost pads and avoid falling off.Paint: move the mercury to paint the tray as much as possible against your opponent.


In addition to the main game, there are now five party games, which are unlocked by collecting the bonus stars in the main game: This release adds multi-paintshops, triangle base pyramid shaped constructions with 3 different coloured gates on either side. The top right corner shows a color chart, to help with mixing colors in the game. The mercury limits have also been removed, but 100% mercury is still needed to access some of the later stages. The time limit cannot cause the game to end anymore, instead it just turns into a sad face and players can still complete the level. While playing, your progress is measured in faces that replace the time clock. The best performance is awarded with a golden cork, based on four conditions: a high score (a 1 sticker), all bonus items found (a star sticker), 100% mercury (a corked test-tube), and complete the level within the time limit. Once a Lab has been unlocked, you can play all the stages included right away.Īttributes show how well you do in the games. Unlike the previous game, there is no strict order to play the levels.
#Mercury meltdown revolution wii game cover psp#
There are 168 stages in the PSP version and over 200 in the PS2 game. The PS2 version adds two more: Chrono and Cryo, as well as twin analog control, support for the rumble feature, improved graphics and all the levels from the original Archer Maclean's Mercury. There are 10 Labs, with 16 initial stages: Astro, Bio, Chemical, Electro, Geo, Atom, Aero, Hydro, Micro, V.R. Unlike the original Mercury, the game is split into themed "Labs" rather than “Worlds”. The mercury can still be split using a splitter, needed to solve certain puzzles.

Besides normal state now you can turn the mercury into the "Fast" or "Slow" using a heater and a cooler, and using a solidifier you can make it unto "Solid" state, a round, non-breakable ball. The main change in the game is the ability to change the mercury into 3 more states. The mercury now has a black line around the outside of it. The game's original realistic graphics have been turned into a more cartoon style. Mercury Meltdown features a new vibrant visual style, a lot of completely new stages, a free-look camera, ghost mercuries and replays for your best times that can be saved, and much more. Not an American user? Description Mercury Meltdown is the sequel to Archer Maclean's Mercury, a puzzle game where your job is to guide a blob of mercury, or several blobs, along various mazes, by tilting the game world, while hazard try to zap, attract, repulse, eat, or blow you up.
