

It’s really simple and fool proof when you think about it, but when the scenes shift to a chase or a fight, these button presses feel more tension filled since they can determine the outcome of the event. There are no complicated patterns or hack and slash type events here, so if you are looking for something a little more fast paced then this is probably not your cup of tea. If you need to climb a ledge, a marker will show depending on what button to press. There is no set jump button or dash or dodge button in the game (the closest you have is R2 which is used to scan the environment) but each key will provide a different action depending on the situation. Movement in the world is a bit sluggish, a very minor nitpick for me, but as with Heavy Rain, the whole experience is upped a notch by the innovative control scheme that Quantic Dream is known for.


Hitting a certain limit may unlock more choices and dialog paths as the game goes on, adding to the already numerous branches that the game presents to you. Will you let the suspect go? Will you choose to obey the command of your master? Will you cause havoc or finish the mission peacefully? There are literally hundreds of choices in the game that will lead to a different outcome which affects all future events and the beauty of the game lies in the fact that you will have to live with these choices (it is highly recommended that you play through the game once without reloading or restarting) and face the consequences of your actions.Īs you progress in the game, you will notice that your “status” among related characters (Kara with Alice, Connor with Hank, etc) may increase or decrease depending on your dialog choices. You alternate between characters in short scenarios, usually ranging from 10-20 minute lengths, and it is within these bursts that you are given the chance to shape their future with the decisions you make. Kara the domestic assistant model, Markus the caregiver turned deviant leader, and Connor the prototype sent by CyberLife to assist the police in catching the deviants. You take control of 3 different androids throughout the whole game, each with their own purpose and story to fulfill. From menu to opening sequence to the user interface as well as the soundtrack, everything is thoughtfully implemented into one cohesive and solid package. While I could argue that the campaign is a tad bit too short for my taste, I cannot complain about the experience as a whole because it was something that was fun as it was equally amazing. They’ve done it before and while Beyond Two Souls didn’t receive as much attention as Heavy Rain did, these guys know their storytelling and that much is evident in Detroit.

If Quantic Dream is known for anything, it’s that they’re capable of realizing a world that is cohesive and brimming with details that makes the whole experience a showcase in immersive storytelling. Jobs have been taken from the humans due to this progress in technology and it is a setting now filled with tension as the humans try to take control back, and thus sets the backdrop for Detroit: Become Human (We’ll refer to it as Detroit from now on). It’s the year 2038 and the introduction of Androids has ushered in a new societal standard.
