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5e homebrew classes compendium
5e homebrew classes compendium











5e homebrew classes compendium

radius of you must make a WIS saving throw Maintain this dance each turn using a bonus action. You begin a wild dance that implores others to join you. A creature that succeeds at their saving throw takes half damage and suffers no other effects of the spell Dance of Discord They may beĪware of your presence, but they do not look at you or attack you or target you Obviously you broadcast your presence or try to get its attention. The creature takes 8d6 cold damage and ignores you for the duration of the spell, regardless of how One creature you touch must make a WIS saving throw. At the end of each of your turns, if youĭidn’t release the spell’s energy into your attack, it continues to build. Releasing theĮnergy in this way ends the spell.

5e homebrew classes compendium 5e homebrew classes compendium

You may release this energy whenever you hit anĮnemy with a melee attack to deal a bonus 1d8 thunder damage. You charge a melee weapon you are wielding with the dramatic tension A successful save halves the damage and the creatureĬan move normally during that turn, but does not end the spell.

5e homebrew classes compendium

The creature takes 2d6 thunder damage andĢd6 necrotic damage at the start of each of their turns. On aįailed save, the creature’s bones vibrate painfully and disturbingly, like a ThatĬreature must make a CON saving throw at the start of each of their turns. You target a creature that has a skeletal structure within range. Saving throw or become frightened of you until the start of your next turn. radius of you gain advantage on their nextĪttack they make before your next turn. You unleash a loud war cry that inspires your allies and scares yourĮnemies. With verbal components and other creatures cannot understand anything it says. Seems like garbled nonsense for the duration. On a failed save, the creature cannot speak intelligently and its speech One humanoid creature you target within range must make an INT saving If there is a painting on the wall you can touch it using your action to enter it and interact with it as if it were real for you. You can slip through cracks (like throughĭoors) and around corners. You become immune to physical damage but cannot make physical attacks. Your unarmed strikes deal a bonus 1d12 bludgeoningįorm: You become two-dimensional and attach to a wall within 5 ft. Poison and disease, and any poisons or diseases afflicting you are suppressed You gain resistance to allĭamage and your weight increases by a factor of ten. You transform into your choice of either a painted or sculptural formįorm: You become solid marble, bronze, or brass. Art Formĭuration: Concentration, up to 10 minutes Creatures that succeed at their saving throw take half damage and are not pushed or knocked prone. away from you, knocked prone, and becomes deafened for 1d4 rounds. Each creature that fails their save takes 8d6 thunder damage, is pushed 10 ft. cone in a direction you choose emanating from the horn must make a CON saving throw. You create a short-lived glowing magical horn which you blow to unleash a deafening blast. Youĭo not learn its properties or whether or not it is magical. You can use yourĪction to instantly discern the monetary value of any object you look at. Your eye glints with magical insight for the duration. For instance, you can command anĪnimated horn to blare when a creature comes within 30 ft. Met, but only one such condition at a time. You can also have the instrument start or stop playing if a condition is of the instrument, you can use a bonus action to mentallyĬommand it to start or stop playing and you determine what sort of music it Some are simply converted 3e spells but it was just such a shame they didn’t exist in 5e I statted them anyway.Ī musical instrument you touch animates and plays music on its own. So I decided I should do that and add it to the master posts and whatnot. I realized while editing class spells for my class compendium that I never made any homebrew spells for the bard.













5e homebrew classes compendium